Isaac Clarke Copyright of Electronic Arts
Welcome
My name is Scott Romero and I am a Software Engineer specializing in game engine development, primarily in graphics and
physical simulation. I have worked on various types of projects from individual tech demos to working with a team creating full games.
My primary discipline is in C/C++ but I have experience in a number of other languages and APIs including OpenGL, Direct3D, Maya, C#,
Java, Python, ActionScript, UnrealScript, and many more. Projects I have worked on range from PC/Mac games, to Android tech demos, to
iPhone/iPad games.
In June 2011 I graduated with honors from The Art Institute of California - San Francisco receiving a Bachelors of Science in
Visual and Game Programming. Soon after I decided to continue my education within the realm of computer science. I was later accepted
to attend DigiPen Institue of Technology to expand my skill set in fall 2011.
Currently, I am still continuing to purse my Masters of Computer Science at DigiPen.
Send any questions or requests to scott@scottdromero.com
UPDATED:
Blog post Jan. 6, 2012