Scott Romero

Graphics and Physics Programmer

Comic-Con 09

Welcome

My name is Scott Romero and I am a Software Engineer specializing in game engine development, primarily in graphics and physical simulation. I have worked on various types of projects from individual tech demos to working with a team creating full games. My primary discipline is in C/C++ but I have experience in a number of other languages and APIs including OpenGL, Direct3D, Maya, C#, Java, Python, ActionScript, UnrealScript, and many more. Projects I have worked on range from PC/Mac games, to Android tech demos, to iPhone/iPad games.

In June 2011 I graduated with honors from The Art Institute of California - San Francisco receiving a Bachelors of Science in Visual and Game Programming. Soon after I decided to continue my education within the realm of computer science. I was later accepted to attend DigiPen Institue of Technology to expand my skill set in fall 2011.

Currently, I am still continuing to purse my Masters of Computer Science at DigiPen.

Send any questions or requests to scott@scottdromero.com